User Experience & User Interface Design
















Physical / Digital Concept Prototyping
I leverage a broad knowledge of experiential technologies including Augmented and Virtual Reality, voice, gesture recognition, projection-mapping, and IoT to transform vaporous notions into elegant products and experiences.
Digital agency powerhouse, SapientNitro, brought me onboard to create an experience-technology innovation lab. Starting locally, I developed the resources, team, and process necessary to focus key creative minds within the company to deliver a functional prototype of a new concept every three weeks.
These patentable prototypes were designed to serve niche audiences such as the hearing-impaired, hospitalized children, car-builders, first-time home buyers, and others. The process I directed for each project started with first-hand research and ideation, moved into concepting, UX+UI design, fabricating, and finally coding.
The success of the first lab in Boston led me to expand the program into a global network, racking up awards and industry recognition along the way for the innovative approach. Enjoy a sampling of case studies below...
Deeper Dives


The Point of Departure: A good, but 20-year-old, monolithic energy management application was due for an overhaul. It should move from on-premisis to secure cloud, evolve from monolithic to modular, and advance the design system for all apps to follow.

This design represents the full expression of the new and mature design system I drove this project to. Compare what you saw on slide 2 of this presentation with this version scheduled to launch in 2024 - lightyears of evolution!

UX Case Study
Details of my design and design leadership contributions to Schneider Electric's flagship Energy Management application.




Mobile Product Pitch
A lite version of a presentation I crafted responding to leadership's interest in a "Universal SmartHome Automation" application for mobile.



Unfortunately, InFocus declared bankruptcy before the XIGHT brand was launched. 😔

XIGHT Brand Book
The projector giant, InFocus, hired me to create a sub-brand to market a projection device for male, teenage- gamers, 13-18 years old.